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 Aardvark Ratnick
Villun
Villun: Feb 04 2011 Last visit: May 20 2013 Posts: 152 Location: Oklahoma, USA
Points: 640.60
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 Re: Left4DoD
Thompson against the UNG is a futile thing. When I play Thompson and I see an UNG I run the other way quickly. I have put 3 clips into a UNG with no effect. You would think attrition alone would do something! A human UNG hiding at a two man or 3 man flag cap can keep the allies from capping out for a long long time. Even if he dies he has killed enough allied players that the remaining ones get swarmed by the zombies. If they managed to survive they have to deal with the human UNG all over again.
On a different note why is it that the Grey Dude almost always spawns a wraith? Don't you think it should be a little more random? Excepting of course the EMO. Emo can blow up faster then you can kill it if it is teleported in.
Normal bots are just a little tougher to kill now or maybe the weapon accuracy has been nerfed a tad or maybe it is something else.
I hate the Witch. Her teleporting habits have changed. I can't put what I have seen into words effectively but I can see the behavior change.
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| Thu Aug 02, 2012 10:17 am |
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 Rico[CotC]
Ville Supporter
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 Re: Left4DoD
I agree that the Tommy gun is a waste with the UNG. I whip out my unlimited-ammo secondary (M1 carbine, usually) and plug away while backing up. Eventually, if the UNG stays locked onto me, he dies. I have not counted how many rounds it takes. I'll have to try to count next time. The Broomhandle might make for a better secondary when fighting the UNG, due to it's rate of fire. I don't like the lack of headshot on the UNG. The only way I stay alive on these maps is headshots. 
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| Fri Aug 03, 2012 11:42 pm |
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 the creeper
Server Admin
Villun: Sep 08 2010 Last visit: May 17 2013 Posts: 121 Location: 'll tell you when you're older.
Points: 556.30
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 Re: Left4DoD
1 shot sniper rifle does the trick.
_________________ Creeper
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| Sat Aug 04, 2012 4:19 am |
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 Rico[CotC]
Ville Supporter
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 Re: Left4DoD
I can't run the sniper rifle. My playing style is frontal assault, and the sniper is more of a hang back kind of weapon. 
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| Sat Aug 04, 2012 9:16 pm |
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 the creeper
Server Admin
Villun: Sep 08 2010 Last visit: May 17 2013 Posts: 121 Location: 'll tell you when you're older.
Points: 556.30
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 Re: Left4DoD
Same with me. I am most usually assault. When the UNG comes out however, i switch to the sniper if i can, and i am still up front with it. Ask anyone. I don't hang back with any weapon. Just gotta remember the reload time is long.
_________________ Creeper
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| Sun Aug 05, 2012 3:00 am |
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 Moonshine
Villun
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 Re: Left4DoD
Hey Dog, I just noticed that when I kill the Ung, it leaves pills, but I can't pick it up? Are these the pills that give uber health?
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| Sun Aug 19, 2012 4:18 pm |
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 Dog
Site Admin
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 Re: Left4DoD
Pills? Hmmmmm shouldn't do.
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| Sun Aug 19, 2012 4:19 pm |
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 George
Server Admin
Villun: Apr 07 2011 Last visit: May 18 2013 Posts: 75 Location: North Carolina USA
Points: 50,604.30

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 Re: Left4DoD
He does but if you don't need heath you can't pick them up. Not Mega pill. Last night they just shot me up to full health. My ping got crazy again last night but not in the same way. Odd jerking rubber band effect. For the most part, my game play has been enjoyable again. The crazy lag we were experiencing seems to have been solved (either on your side or because we went cable modem instead). Still would love the icons over the allied heads to tell us what people are carrying an air strike or shield so we could protect them. Anyway. Thanks for making everything fun again!
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| Wed Oct 10, 2012 3:54 pm |
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 Dog
Site Admin
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 Re: Left4DoD
UPDATE VERSION 5.2.000 -- Added 'Hell Spawn' - big red monster dude that throws fireballs. Fire can be stopped with healthpack. -- Changed the way Infected One works. If you get stabbed, you lose 2hp every second. The infection can be stopped with a healthpack. -- Fixed a few miscellaneous bugs and added more colour to text.
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| Mon Jan 28, 2013 12:32 am |
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 the creeper
Server Admin
Villun: Sep 08 2010 Last visit: May 17 2013 Posts: 121 Location: 'll tell you when you're older.
Points: 556.30
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 Re: Left4DoD
Sweet! Ok so i went in IV. I love the Hell Spawn, but i do think he needs to be a lot tougher. Way too easy to kill. The infected one is a good addition, the damage sounds are way too much though. Five guys around capping a flag and that's all you hear..lol. maybe tone it down a little? Other than that it is very fun.
_________________ Creeper
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| Mon Jan 28, 2013 7:20 am |
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 Dog
Site Admin
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 Re: Left4DoD
Minor update -- Reduced health reduction when infected. -- Changed the way health is removed so that Creeper isn't freaked out by the grunting  -- MG is only available when there are 5+ Allies (Tseeneth) -- Increased the health on Hell Spawn -- Increased time between fireballs for Hell Spawn -- Zombie blood now also stops infection A note to those playing Hell Spawn. Fires are only designed to run one at a time. So if you manage to get two or more fireballs on fire, only one of them will be doing any damage.
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| Mon Jan 28, 2013 11:35 am |
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 FlamingBadfinger
Villun
Villun: Oct 04 2011 Last visit: Apr 25 2013 Posts: 42
Points: 174.00
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 Re: Left4DoD
Looking forward to trying out the Hellspawn.
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| Mon Jan 28, 2013 1:36 pm |
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 Moonshine
Villun
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 Re: Left4DoD
Poor infected keeps getting nurfed. Still fun though :]
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| Mon Jan 28, 2013 1:51 pm |
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 Tseeneth
Ville Supporter
Villun: Apr 12 2011 Last visit: May 20 2013 Posts: 41 Location: Belgium
Points: 405.20
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 Re: Left4DoD
Thank you very much Dog.... 
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| Mon Jan 28, 2013 5:05 pm |
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 the creeper
Server Admin
Villun: Sep 08 2010 Last visit: May 17 2013 Posts: 121 Location: 'll tell you when you're older.
Points: 556.30
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 Re: Left4DoD
 |  |  |  | Dog wrote: Minor update -- Reduced health reduction when infected. -- Changed the way health is removed so that Creeper isn't freaked out by the grunting  -- MG is only available when there are 5+ Allies (Tseeneth) -- Increased the health on Hell Spawn -- Increased time between fireballs for Hell Spawn -- Zombie blood now also stops infection A note to those playing Hell Spawn. Fires are only designed to run one at a time. So if you manage to get two or more fireballs on fire, only one of them will be doing any damage. |  |  |  |  |
LMAO Dog..Thank you. You gave me a big giggle this morning.
_________________ Creeper
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| Tue Jan 29, 2013 3:05 am |
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